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刷了2000条短视频后 我找到了抖音手游营销的捷径

Brush the article 2000 after a short video I found a shortcut to trill mobile game marketing

2018-05-07 18:03:14来源: 游戏茶馆

导语:没有人能在我的BGM里战胜我。去年以来,短视频行业进入集中爆发期,并且依靠流量小、内容新颖等优势迅速成为游戏行业所关注的焦点,短视频平台成为当下游戏买量营销的焦点。经过大半年发展,以抖音为首的短视频平台已经平稳度过“野蛮生长”的时代,低成本流量的红利即将远去,内容营销时代的到来已成定数。在刷了2000+短视频后,我了解到了当下以抖音为首的短视频平台做内容营销的趋势,并总结了一些如何“优雅”的

Guide language: no one can beat me in my BGM. Since last year, a short video industry into the concentrated outbreak period, and rely on the flow rate is small, the advantages of the novel has quickly become the focus of the game industry, short video platform become the focus of the game to buy quantity of marketing. After rectified development, headed by trill short video platform has been smoothly through the "savage growth" era, low cost flow of dividend is gone, and the advent of the era of content marketing has become a destiny. After brush 2000 + short video, I learned the present short video platform, led by trill, content marketing trends, and summarizes some "elegant"

标签: 手游 视频 抖音