新关注 > 信息聚合 > 中国二次元消费者2.6亿 动漫投资略显冷清

中国二次元消费者2.6亿 动漫投资略显冷清

Two dimensional consumers in China Animation 2.6 billion investment slightly deserted

2015-07-01 11:50:52来源: 新浪

相关机构调查数据表明,中国的二次元消费者(二次元,就是指二维的平面空间,通常用来指动漫、CG、二维游戏等一系列视界产物)大概已达到2.6亿人的规模。这是一个很庞大的数据,而在二次元消费者中,“95后”和“00后”已占据很大的市场。这对未来动画电影会有怎样的影响?这样的消费者基群,是否会带...

relevant agencies to survey data show that China's second dimension consumers (second dimension refers to two-dimensional plane, usually used to refers to animation, CG, 2D games, such as a series of horizon product) probably has reached the size of 2.6 million people. This is a very large data, and in the two dimension of the consumer, the "95" and "00 after" has occupied a large market. What's the impact of this on the future of animated films, whether or not it will take...