新关注 > 信息聚合 > 樱井政博品《茶杯头》:设定老式硬派但仍游戏性十足

樱井政博品《茶杯头》:设定老式硬派但仍游戏性十足

Sakurai Museum "Teacup Head": Setting the old-fashioned hard-liners but still full of gameplay

2019-04-25 12:42:35来源: 游戏时光

作为“大乱斗”系列的制作人,同时也是杂志《Fami通》的专栏作者,樱井政博一直都会在杂志中分享自己对游戏以及游戏开发的想法,最近樱井监督表达了对硬核平台动作游戏《茶杯头大冒险》的“游戏难度”的见解。樱井监督首先称赞了《茶杯头大冒险》上世纪30年代的卡通片的美术风格和高水平的音乐,作为《洛克人》《魂斗罗》这样的硬派动作射击游戏类型,樱井认为游戏死亡后回到关卡最初重新开始的设定可以说是非常非常的复古,但无疑现在的人越来越不喜欢这样的设定了。樱井监督认为,在《茶杯头大冒险》这款横卷轴游戏中充满了太多硬派的东西:角色一死就重头开始,而且玩家获得不到任何好处、强化能力的金币也必须打通一关才能获得、游戏也...

As the producer of the "Big Fight" series and columnist of the magazine Famitong, Sakurai Chengbo has always shared his thoughts on games and game development in magazines. Recently, Sakurai Supervisor expressed his views on the "game difficulty" of the hard-core platform action game Teacup Head Adventure. Sakurai first praised the artistic style and high-level music of the cartoons in the 1930s of "Teacup Head Adventure". As a hard-line action shooting game like "Rock Man" and "Soul Dou Luo", Sakurai believed that it was very, very retro to go back to the original settings after the game's death, but no doubt people nowadays increasingly dislike it. It's set. According to Sakurai, this horizontal scroll game of "Tea Cup Head Adventure" is full of too many hard-nosed things: the character starts again as soon as he dies, and the golden coin that the player can't get any benefit and enhance his ability must be cleared before he can get it, and the game can also be played.

标签: 游戏