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《仙剑6》开发揭秘:虚幻3试用半年后夭折

"Immortal 6" development secret: Unreal 3 trial after half a year die Sina

2015-07-30 16:30:34来源: 新浪

2015年7月8日,《仙剑奇侠传六》上市,抢占了今年“暑期档”的先机。不过对北软来说,游戏上市没能让他们感到一丝一毫的松懈或喜悦,因为自上市第一天起,BUG汇报、针对优化和引擎的批评像雪片一般飞进北京软星总经理姚壮宪和制作人栾京的办公室,这种玩家负面情绪的爆发让人联想起12年前的“仙剑二...

2015 on August 7, 1988, the paladin pass six "appear on the market, seize the opportunity of this year the summer file. But the North soft, listed the game did not let them feel the slightest slack or joy, because since listing the first day, bug reports, criticism of the optimization engine like snowflakes flying into Beijing soft star general manager Yao Zhuangxian and producer Luan Beijing office, this play a negative emotional eruption lets the human think of 12 years ago, "Legend of the second...