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SP创始人:《对马之魂》战斗系统最难做

SP founder: the most difficult thing to do in the battle system of soul of horse

2021-03-16 13:00:00来源: 游戏时光

Sucker Punch 的联合创始人 Brian Fleming 近期出席了游戏开发者线上会议,并在“什么都能问(Ask Me Anything)”环节聊了聊自家的《对马之魂》。当被人问到《对马之魂》哪一部分的制作最困难时,他毫不犹豫地回答“战斗系统最难做”。以下是回答的原话:这问题很简单,战斗系统最难做。我们的团队 —— 其中有着为数众多的程序员、设计师和动画师 —— 在这上面花了整整 6 年时间,从多方面进行验证,制作了好几个版本的战斗系统。Brian Fleming 表示战斗和四处闲逛是《对马之魂》的核心内容,他们一直困扰于如何创造出一个能在广阔的开放世界里持续生效并给予玩家挑战和独特感受的系统:战斗系统和它的一些其他的内容......就是一切的中心,不管是在怎样的光照环境,地形,或是游戏内可

Brian Fleming, co-founder of Sucker Punch & amp; nbsp;, recently attended an online conference for game developers and talked about his "soul of the horse" in the "ask me anything" session. When asked which part of soul of the horse is the most difficult to make, he did not hesitate to reply that "the combat system is the most difficult to make". Here's the answer: it's a simple question, and combat systems are the hardest to do. Our team - which includes a large number of programmers, designers and animators - spent six years on this, verifying from various aspects, and producing several versions of the combat system. Brian Fleming said that fighting and wandering around are the core contents of soul of the horse. They have been puzzled about how to create a system that can continue to work in a wide open world and give players challenges and unique feelings: the combat system and some other contents... Are the center of everything, no matter what the lighting environment, terrain or in-game environment