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从《破晓传说》聊聊「传说」系列战斗系统的突破与迷茫

On the breakthrough and confusion of "legend" series combat system from Breaking Dawn legend

2021-09-23 09:28:48来源: 游戏时光

9 月 9 日发售的《破晓传说》,也许是最近难得一遇成功破圈的日式 RPG。画面演出等等方面好评如潮,本作那系列引以为傲的战斗系统反倒成了最具争议的点之一,有人说非常爽快非常新鲜,但也有人说战斗系统根本一团糟,没有老传说的味道,甚至有不少人说战斗是唯一的败笔。为什么会引起这么多争议?借此机会,我想和大家聊一聊《破晓传说》的战斗系统,在新时代里大胆的突破与遭遇的迷茫。迫在眉睫的变革落后于时代的画面,俗套狗血的剧情,一成不变的玩法 —— 这是很多人对日式 RPG 固有的印象。虽然传统日式游戏,特别是回合制游戏,现在依旧有不小的受众,近年也不乏《八方旅人》《勇者斗恶龙11》等高质量作品,甚至还有《如龙7》这种动作转策略的另类,但在这个大部人都没有时间没有耐心的时代,用华丽爽快的即时战斗取代原先细腻的慢节奏玩法,已经成

The legend of Breaking Dawn, released on September 9, may be a rare Japanese RPG that has successfully broken the circle recently. Some people say that the combat system is very refreshing and fresh, but others say that the combat system is a mess without the smell of old legends. Many people even say that combat is the only failure. Why does it cause so much controversy? I would like to take this opportunity to talk with you about the battle system of Breaking Dawn legend, its bold breakthrough and confusion in the new era. The imminent change lags behind the picture of the times, the stereotyped dog blood plot and the invariable playing method - this is the inherent impression of many people on Japanese RPG. Although traditional Japanese games, especially turn based games, still have a large audience, and there are many high-quality works such as the eight directions traveler and the brave man fighting the Dragon 11 in recent years, as well as the alternative action strategy of Rulong 7, in this era when most people have no time and patience, they use gorgeous and refreshing real-time combat to replace the original delicate slow-paced playing method, Already