在接受有关《索尼克 未知边境》的采访时,开发工作室负责人饭冢隆表示,不想在游戏中刻意引入电影元素,希望能在游戏中保留索尼克的本质和核心。电影版《刺猬索尼克》对原作游戏进行了独特的改编,并且还为一些角色设计的全新的起源故事。《刺猬索尼克2》公映 10 天内票房达 1.196 亿美元,成为美国有史以来最受欢迎的游戏改编电影。不过《索尼克 未知边境》的负责人饭冢隆表示,把改编自游戏的电影版索尼克再放回游戏里并不是一个合适的做法:我想做的是忠实于游戏版本的索尼克。我们在手机游戏中,确实曾让电影版索尼克以客串角色的身份登场,因为有些人只看过电影,只能通过它来理解这个角色。但《索尼克》游戏才是这个角色的核心和本质。所以比起试图把电影元素引入游戏,我真正想做的是扩展游戏本身,让它能够吸引所有人,而不是把电影版的东西刻意放进游
In an interview with sonic unknown frontier, Takashi Iizuka, head of the development studio, said that he did not want to deliberately introduce film elements into the game and hoped to retain sonic's essence and core in the game. The movie version of Sonic the hedgehog is a unique adaptation of the original game, and also a brand-new origin story designed for some characters. "Sonic Hedgehog 2" grossed $119.6 million within 10 days of its release, making it the most popular game adaptation film in American history. However, Takashi Iizuka, the person in charge of sonic unknown frontier, said that putting the movie version of sonic adapted from the game back into the game is not an appropriate approach: what I want to do is to be faithful to the game version of sonic. In the mobile game, we did make the movie version of sonic appear as a guest role, because some people only saw the movie and can only understand the role through it. But "sonic" game is the core and essence of this character. So rather than trying to introduce movie elements into the game, what I really want to do is to expand the game itself so that it can attract everyone, rather than deliberately putting the movie version into the game