任天堂旗下由 Monolith 工作室开发的 JRPG 新作《异度神剑3》已经于昨日发售,任天堂港服官网的开发组专访文章也已经公开了最后一篇,标题为“喜欢分量”。故事依然是《异度神剑》的主轴,与前两作一样,《异度神剑3》在确定剧情体量的前提下,同时进行游玩系统的开发,所有工作人员都会被要求熟读剧本。游戏中会给玩家丰富的游玩体验,可探索地图达到第二作 5 倍以上,制作组通过添加和打磨众多地图和殖民地的细节,让游戏的世界观更有说服力。对于前作反应的容易迷路,以及繁杂的教学系统的问题,制作组分别做出调整,致力于给玩家,尤其是第一次接触系列的新人更好的体验。制作组在是否添加导航功能上有过仔细地探讨。虽然希望大家可以不被导航过多影响,探索更多有趣的内容,但最终还是坚定了不让玩家迷路的决心,添加了可关闭的导航功能;视觉上,
Nintendo's new jrpg work "Yidu sword 3", developed by monolith studio, was released yesterday. The last article of the exclusive interview of the development team on Nintendo's official website, entitled "like weight", has also been published. The story is still the main axis of Yidu Shenjian. Like the previous two works, Yidu Shenjian 3 develops the game system at the same time on the premise of determining the plot volume, and all staff will be required to read the script. The game will give players a rich experience of playing, and the map can be explored more than 5 times that of the second work. The production team adds and polishes the details of many maps and colonies to make the world view of the game more convincing. The production team made adjustments to the problems of easy to get lost in the previous reaction and the complex teaching system, and was committed to giving players, especially the newcomers to the series for the first time, a better experience. The production team has carefully discussed whether to add navigation functions. Although we hope that we can not be too much affected by navigation and explore more interesting content, we finally strengthened our determination not to let players get lost and added the navigation function that can be turned off; Visually,