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为什么我们喜欢看别人在游戏里受苦

Why do we like to see others suffer in the game

2020-10-16 08:54:47来源: 游戏时光

  升腾的岩浆越来越近,只要度过眼前的独木桥就能到达安全地带。不料堵在身前的玩家转过来轻轻一推 —— 我脑袋一懵,只能看着自己的角色坠入万丈深渊。  “玛德,砸种!”  我特别讨厌《糖豆人》的登山关卡,因为这种事情已经不是第一次遇到了。耳机的另一端倒是冒出一阵呲笑,老早就被淘汰的几个损友,此刻似乎很享受我的悲惨境遇。《糖豆人》玩家亲切的把这种人叫“砸种”  如果你还不熟悉《糖豆人》,这是一款 60 名玩家聚在一起,共同挑战综艺式关卡,最终决出冠军的游戏。玩家得穿过巨大的风车、避开落石,或是保持平衡走上跷跷板。这款游戏发售还不到一个月,就在 Steam 上卖出了 700 多万份。  现在回想起来,能从别人的苦难中获得快乐,恐怕也是《糖豆人》取得成功的法宝之一。正如它的首席设计师乔·沃尔什所说:“看到某人被淘汰后无

The rising magma is getting closer and closer. As long as you pass the single wooden bridge in front of you, you can reach the safe area. Unexpectedly, the player blocked in front of me turned around and pushed me gently - my head was confused, and I could only watch my character fall into the abyss. "Mad, smash the seed!" I especially hate the climbing level of tangdou man, because it's not the first time that this kind of thing has happened. On the other end of the earphone, there was a burst of smile. Some bad friends who had been eliminated for a long time seemed to enjoy my miserable situation at the moment. "Sugar bean man" players affectionately call this kind of person "smash seed". If you are not familiar with "sugar bean man", this is a game where 60 players get together to challenge the variety level and finally decide the champion. Players have to walk through huge windmills, avoid falling rocks, or keep their balance on the seesaw. Less than a month after its launch, the game sold more than 7 million copies on steam. Looking back on it, I'm afraid that being able to get happiness from other people's sufferings is also one of the magic weapons for the success of tangdou man. As its chief designer, Joe Walsh, put it: "it's not easy to see someone eliminated

标签: 游戏 别人