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玩游戏需不需要“有用”?来聊聊我的一点看法

Does it need to be "useful" to play games? Let's talk about my opinion

2021-08-03 20:46:40来源: 游戏时光

本文是笔者即兴写成的随笔,欢迎理性讨论。首先,请不要把这篇短文的标题和任何内容当成“舆论宣战书”。笔者只是一名新闻编辑,无心也无能力发表高深的意见。写下本文纯粹只是有感而发,灵感的来源则是另一家媒体朋友曾发表过的一篇文章:@触乐《这玩意儿能发电吗?》在原文中,作者 @陈静 以 2018 年全国大会代表的发言作为切入点,探讨了一个十分重要的问题:玩游戏是否“有用”?更直接的表述是,电子游戏是否具有“价值”?对于上述问题,代表们的看法不尽一致。有人呼吁严格限制游戏的内容与时间;有人主张不能让孩子被网游“贻误终身”;还有人主张在分级管理的基础上管理游戏市场。以上看法各有自己的一套说辞,实际上映射出不同人群对于游戏的不同观点。而笔者认为,针对游戏产生的不同价值观念之碰撞,乃至不同游戏间的区别,本身就是一个复杂

This article is an impromptu essay written by the author. Rational discussion is welcome. First of all, please don't take the title and any content of this passage as a "Declaration of war by public opinion". The author is just a news editor and has no intention or ability to express profound opinions. Writing this article is purely emotional, and the source of inspiration is an article published by another media friend: @ touch music "can this thing generate electricity?" In the original text, the author @ Chen Jing & amp; nbsp; Taking the speech of the delegates to the 2018 National Congress as the starting point, this paper discusses a very important question: is playing games "useful"? A more direct expression is whether video games have "value"? On the above issues, delegates had different views. Some people call for strict restrictions on the content and time of the game; Some people advocate that children should not be "delayed for life" by online games; Others advocate managing the game market on the basis of hierarchical management. Each of the above views has its own set of arguments, and the actual release reflects the different views of different people on the game. The author believes that the collision of different values generated by games, and even the differences between different games, itself is a complex problem

标签: 游戏