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为了忠实还原原作,《JUMP力量》的为与不为

In order to faithfully restore the original, the JUMP power for and not for

2019-01-26 06:00:00来源: 游戏时光

大家好,我去台北电玩展玩了。这里要分享的是《JUMP力量》的采访。本次展会上,《JUMP力量》制作人中岛光司、开发商Spike Chunsoft的金子裕幸、角谷佐壽接受了媒体采访。金子裕幸(左)、中岛光司(中)、角谷佐壽(左)《JUMP力量》作为《周刊少年JUMP》50周年纪念作品,汇集了众多「JUMP」知名角色,因此,如何忠实还原这些角色也就成了本作最大的课题。中岛制作人以及金子先生、角谷先生在采访中回答的几个问题,从不同角度体现了他们对本作这一关键点的考量。——本作中1P、2P选择相同角色时,会在颜色上做区分吗?答:为了能把原作角色忠实呈现,我们不会做颜色上的区分。(编:不过考虑到《JUM...

Everybody is good, I go to Taipei game to play. Here is to share the JUMP power of the interview. This exhibition, the JUMP power producer island light department, developers Spike Chunsoft Jin Ziyu luckily, Angle GuZuoShou accepted the media interview. Jin Ziyu luckily (left), island company (in the) light, horn GuZuoShou (left) the JUMP power as the 50th anniversary as the weekly young JUMP, brings together many famous roles, "JUMP", therefore, how to faithfully restore the character has become the biggest issue. Mr Island producer and gold, Angle valley in the interview to answer a few questions, Mr Embodies them from different angles to this as the key consideration. - this 1 p, 2 p selection in the same role, will do on color to distinguish? A: in order to be faithful to the original role, we're not going to do to distinguish colors. (editor: but considering the JUM...