《宝可梦 剑/盾》在发售后一段时间内似乎都处于一个诡异的异次元夹缝中,一方面首周 600 万的庞大销量证明了这个长青系列依旧可以一战,另一方面雪崩式的负面评价又开始让人摸不着头脑,这款游戏到底是怎么了?为什么会出现“边骂边买”的诡异现象?追根溯源不难发现,最早公布预告片的时候,《剑/盾》的开局还算正常,官方展示出的游戏在场景丰富度方面的进步还是能让不少玩家感到欣喜。尽管之后有玩家指出,《剑/盾》的宝可梦建模,较之系列早前的 3DS 平台作品进化并不是很大,但大规模的争议此时还未开始出现。真正出问题的是 2019 年 E3 上的《剑/盾》树屋演示,增田顺一爆出猛料 —— 并非所有宝可梦...
"Baokemenjian / shield" seems to be in a weird gap of different dimensions for a period of time after its release. On the one hand, the huge sales volume of 6 million in the first week proves that this evergreen series can still fight, on the other hand, the avalanche type negative evaluation is beginning to make people confused. What's wrong with this game? Why can appear "scold while buying" strange phenomenon? After all, it's not hard to find that when the trailer was first released, the opening of sword / shield was normal. The progress of the official game in scene richness can make many players happy. Although some players later pointed out that the evolution of baokemeng modeling in sword / shield is not very big compared with the earlier 3DS platform works in the series, a large-scale controversy has not yet begun to appear at this time. What's really wrong is the tree house demonstration of "sword / shield" on E3 in 2019. Zenda Shunyi has a big story that not all Baoke dreams