新关注 > 信息聚合 > 游戏厂商是否越来越无法离开“抢先体验”功能?

游戏厂商是否越来越无法离开“抢先体验”功能?

Are game manufacturers increasingly unable to leave the "preemptive experience" function?

2021-08-11 16:46:34来源: 触乐

自从Steam商店在2013年上线“抢先体验”功能以来,在正式发售前提前体验游戏这项功能经历了快速发展,抢先体验下的游戏,它们往往拥有比早期同类作品更高的完成度,与在线服务模式之间的界限正变得越来越模糊。《暗黑地牢》《博德之门3》《黑帝斯》《Grounded》和《GTFO》的开发者们对这个模式耳熟能详,他们谈了自己对抢先体验的感受。 ■ 机遇和风险并存 “2015年,我们的游戏在抢先体验阶段的市场表现确实不错,比正式版发布时吸引了更多玩家,但那时很多同行对抢先体验持观望态度。”《暗黑地牢》设计总监泰勒·西格曼表示,“有几款备受瞩目的作品要么还没完工,要么就是因为销量欠佳在研发中期经历大改。因此,人们围绕这种发布游戏的方式进行了大量讨论

Since steam store launched in 2013 & amp; ldquo; & amp; preemptive experience; rdquo; Since the function, the function of experiencing games in advance before the official launch has experienced rapid development. Games under the preemptive experience often have a higher degree of completion than similar works in the early stage, and the boundary between them and the online service mode is becoming more and more blurred《 Developers of dark dungeon, Bode's gate 3, Hades, grounded and GTFO are familiar with this model. They talked about their feelings about preemptive experience.

标签: 游戏