新关注 > 信息聚合 > 开发者专访:移动端单机游戏走过的6年

开发者专访:移动端单机游戏走过的6年

Exclusive interview with developers: six years of mobile console games

2022-06-06 18:19:15来源: 触乐

移动端单机游戏的运营与营利一直是开发者们面临的难题。触乐曾经报道过独立游戏《雨纪》抢先体验版本刚上线即遭到破解的情况。不论是内购制还是买断制,由于安卓系统的封闭性较差,使得无法持续联网检测的单机游戏一度步履维艰。值得庆幸的是,iOS系统的封闭性为这类移动端单机游戏开辟了一片赖以生存的土壤。 5月25日,苹果正式宣布,2022年全球开发者大会(WWDC)将在北京时间6月7日凌晨举行。在WWDC开幕之际,两位单机游戏开发者代表接受了触乐采访,分享他们在iOS平台开发并长期运营单机游戏的经历。 ■ 陈虹曲与他的雨 “我所居住的城市下了一场大暴雨,整个街道都淹没了。” 横板解谜游戏《雨纪》的开发者陈虹曲这样向我介绍。“当时大家都想去为这个城市做点什么。从这个大愿望出发,最终创造了

The operation and profit-making of mobile terminal stand-alone games has always been a difficult problem for developers. Touch music has reported that the preemptive experience version of the independent game "Yuji" was cracked as soon as it was launched. Whether it is the internal purchase system or the buyout system, due to the poor closeness of the Android system, the stand-alone games that cannot be continuously online detected once had difficulties. Fortunately, the closeness of the IOS system has opened up a soil for the survival of this kind of mobile end stand-alone games.

标签: 游戏 专访 走过