编者按:在本文上篇中,日本独立游戏开发者だらねこ(Daraneko)谈到了“为什么要找发行商”以及“发行商能帮我干什么”这两个话题。在文章的下半部分,作者分享了一些更有代表性,也更方便其他独立游戏开发者们参考的内容——与发行商签约时,开发者应该重视哪些问题? 双方的利益分配当然十分重要,但在金钱之外,游戏发售的平台、合同条款的编写、发行商在游戏售价方面应该给出哪些建议、如何交流,乃至怎样跨国付款,产生纠纷后通过什么方式解决……种种问题都会对开发者产生影响。尤其是独立开发者,时间精力有限,事前考虑得详细些,总比事后焦头烂额要好得多。 希望这篇文章能如作者所言,对独立开发者们有所帮助。 ■ 签约时需要注意的问题
Editor's note: in the first part of this article, Japanese independent game developer daraneko talked about & ldquo; Why find a publisher & rdquo; And & ldquo; What can the publisher do for me & rdquo; These two topics. In the second half of the article, the author shares some more representative content that is more convenient for other independent game developers to refer to & mdash;& amp; mdash; What issues should developers pay attention to when signing up with publishers?