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《出路》总监:没必要去追求流程长度和重复游玩价值

"Way out" director: don't need to pursue the flow length and repeated play value

2018-06-24 15:10:11来源: 游戏时光

由Hazelight工作室打造的《出路》(A Way Out)可以说是今年上半年最让玩家们惊喜的游戏之一,而本作的总监 Josef Fares (就是在TGA上竖中指的那位老哥)也因其出挑的个性在游戏圈走红。近日,Fares 在接受采访时谈到了游戏时长的问题。在他看来,《出路》约6小时的通关时间是最合适的,并表示业界理应摒弃对于游戏流程长度和重复游玩价值的一味追求。Josef Fares“你看看数据统计吧,玩家们都完成了多少。就拿《出路》来说,我想PS4上的完成率大概在52%左右,”Fares 说道。事实上这一数字已经算是不错了,据vg247援引的数据,《GTA4》的平均完成率甚至不足30%。...

By Hazelight studio to create the "Way" (A Way Out) is arguably one of the most surprise players of the game in the first half of this year, and this director Josef Fares (is the brother of finger on the TGA) also because of its relative personality in the circle game. Recently, the Fares in an interview when it comes to the game long problem. In his view, the "way" about 6 hours of customs clearance time is the most suitable, and said the industry should abandon for game flow length and repeated play value pursuit. Josef Fares "when you look at the statistics, finished how many players. Take the "way", I want to the completion of PS4 will be about 52%, "said the Fares. In fact this figure is good, according to vg247 quoted, even the gta iv average completion rate less than 30%. ...