中新网11月29日电 文化部文化产业司副司长高政29日表示,截至2016年6月底,中国网民规模是7.10亿人。随着互联网和数字技术的广泛普及,动漫游戏、网络文学、网络音乐、网络视频等数字文化产业迅速发展,与百姓生活越来越密切,已经成为目前群众文化消费的主产品。 国家发改委29日召开新闻发布会,介绍关于进一步扩大消费的政策措施有关情况,并回答记者提问。 有记者提问称,当前文化消费的一个重要特点是日趋数字化、网络化,请问下一步将如何发展数字文化产业? 高政称,截至2016年6月底,中国网民规模是7.10亿人,中国互联网普及率达到51.7%,手机网民达到了6.56亿人,各类互联网服务应用均保...
Deputy director of Beijing in November 29, the Ministry of Culture Industry Secretary Gao Zheng said 29 days, at the end of June 2016, China users scale is 710 million people. With the popularization of Internet and digital technology, culture industry, animation games, network literature, network music, video and other digital network rapid development, more and more closely with the people, has become the main product of mass culture consumption at present. The national development and Reform Commission (NDRC) held a press conference on 29, introducing policies and measures on further expanding consumption, and answering reporters' questions. A reporter asked questions, one of the important characteristics of the current cultural consumption is increasingly digital, networking, ask the next step will be how to develop digital culture industry? Gao Zheng said that as of the end of June 2016, China users scale is 710 million people, China Internet penetration rate reached 51.7%, mobile phone users reached 656 million people, all kinds of Internet service application is guaranteed...