新关注 > 信息聚合 > 菲尔 · 斯宾塞:Xbox开发的叙事游戏比以往都要多

菲尔 · 斯宾塞:Xbox开发的叙事游戏比以往都要多

Phil Spencer: Xbox develops more narrative games than ever before

2021-07-14 10:46:37来源: 游戏时光

菲尔 · 斯宾塞近日接受了《卫报》的采访,讨论了叙事型游戏的开发现状,并称尽管现在开发叙事性游戏的风险很高,但 Xbox 在这方面做出的努力比以往都要多。以下是本次采访的重点:很多人认为微软正在把精力都集中在跨平台联机游戏上,对传统的叙事型游戏没有兴趣,但菲尔 · 斯宾塞认为实际情况与外界想的不一样,他们手头上正在开发的叙事型游戏可能比以往都要多。叙事型游戏的开发与《盗贼之海》和《无人深空》这些能不断迭代的游戏不一样,你用故事打动玩家的机会只有一次。并且开发一款大型叙事游戏需要几百人的团队工作好几年时间,投入数亿美元的预算。如果游戏失败,这一切都得不到回报,开发风险极大。无论是平台拥有者还是游戏开发商都在积极投资一些崭新的,高风险的项目,这就包括那些创意十足的叙事型游戏。这是一种赌博,一旦作品成功,就能将玩家引

Phil Spencer recently interviewed the guardian to discuss the development of narrative games, and said that although the risk of developing narrative games is high, Xbox has made more efforts in this area than ever before. The following is the focus of this interview: many people think that Microsoft is focusing on cross platform online games, and they are not interested in traditional narrative games. But Phil Spencer thinks that the actual situation is different from what the outside world thinks, and they may have more narrative games on hand than before. The development of narrative games is different from the iterative games like "the sea of Thieves" and "nobody deep space". You only have one chance to move players with stories. And the development of a large narrative game requires hundreds of people to work as a team for several years, with a budget of hundreds of millions of dollars. If the game fails, all of this will not be rewarded, and the development risk is great. Both platform owners and game developers are actively investing in some new and high-risk projects, including those creative narrative games. This is a kind of gambling. Once the work is successful, it can attract the players

标签: 游戏 Xbox