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英伟达新驱动利用VRS技术提升VR游戏表现

NVIDIA new driver uses VRS technology to improve VR game performance

2020-01-07 17:10:53来源: 游戏时光

可变速率着色(Variable Rate Shading,VRS)是近期游戏行业逐渐兴起的新技术。该技术可让屏幕上不同地方的画面以不同的速度去渲染,从而在不影响画面质量的前提下,更合理地利用硬件资源,提升游戏帧数。 VRS 不仅对一般的游戏有用(比如高速赛车时,周遭环境就可以降低渲染速度),对于 VR 游戏更是意义重大。英伟达今日推送了新版显卡驱动,里面就包含了使用 Nvidia VRS 的“可变速率超采样”(Variable Rate Supersampling,VRSS)。它能在硬件资源富余的时候自动开启,在...

&Variable rate shading (VRS) is a new technology in the game industry. This technology can make the screen of different places on the screen render at different speed, so as to make more reasonable use of hardware resources and improve the number of game frames without affecting the quality of the picture. &VRS is not only useful for general games (such as high-speed racing, the surrounding environment can reduce the rendering speed), but also has great significance for VR games. NVIDIA today launched a new video card driver, which includes variable rate supersampling (VRSs) using NVIDIA VRS. It can be automatically turned on when the hardware resources are surplus

标签: VR 游戏