新关注 > 信息聚合 > 《最终幻想16》完全线性,像「高速过山车」一样快节奏且刺激

《最终幻想16》完全线性,像「高速过山车」一样快节奏且刺激

Final fantasy 16 is completely linear, as fast-paced and exciting as the "high-speed roller coaster"

2022-06-22 16:28:27来源: 游戏时光

吉田直树在接受 IGN 采访时确认《最终幻想16》并非开放世界游戏。而在接受 4Gamer 采访时,他也谈到了这点,并进一步说明了游戏中的具体情况:部分区域面积特别大,玩家可以在其中做支线活动,但吉田认为游戏主线故事张力很强,因此不担心玩家会到处乱逛。吉田明确说《最终幻想16》的流程是线性的,而不是像《最终幻想15》那样开放。不过他也补充说,并不是所有场景都面积很小,有大概四个区域「相当大」,里面有一些支线活动可以进行。然而,吉田充满自信地表示「游戏主线故事张力很强」,他认为玩家不会有心思到处乱逛,只想一心推主线。吉田形容本作的故事展开节奏像「超高速过山车」,有着「像射出的弩箭一样刺激地向前推进的尖锐游戏体验」。目前,总监高井浩正带领团队进行最后的打磨与收尾工作。吉田透露,将在秋季公开下一波情报,放出新预告并介

In an interview with IGN, Naoki Yoshida confirmed that final fantasy 16 is not an open world game. In an interview with 4gamer, he also talked about this point and further explained the specific situation in the game: some areas are very large, and players can do branch activities in them. But Yoshida thinks that the tension of the main story of the game is very strong, so he doesn't worry that players will wander around. Yoshida made it clear that the process of Final Fantasy 16 is linear, not as open as final fantasy 15. However, he added that not all the scenes are small. There are about four areas "quite large", in which some feeder activities can be carried out. However, Yoshida confidently said that "the story tension of the game's main line is very strong". He believes that players will not have the mind to wander around, but just want to push the main line. Yoshida described the story unfolding rhythm of the book as "a super high-speed roller coaster" with "a sharp game experience that moves forward like a shooting arrow". At present, director Takai Inoue is leading the team to carry out the final polishing and finishing work. Yoshida disclosed that the next wave of information will be released in the autumn, and a new forecast will be released and introduced

标签: 最终幻想