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《碧海黑帆》不是叙事驱动游戏,后续更新全部免费

"Blue sea and black sail" is not a narrative driven game, and subsequent updates are all free

2022-08-01 11:30:02来源: 游戏时光

延期多时的《碧海黑帆》终于即将发售,该作总监日前接受采访透露了更多细节,本作“不是叙事驱动的游戏”,让玩家可以“创造自己的故事”。此外他还提到目前规划的更新都是免费的。在 TrueAchievements 的采访中,游戏总监 Ryan Barnard 具体谈到:我们有叙事段落——在游戏中,你会遇到被称为大亨(Kingpins)的重要 NPC,他们有自己的故事。与他们签订合约之后,随着关系加深,就可以了解这些故事。游戏有一个暗线故事,以之构建整个世界的传说,但不是重点。我们希望玩家能够创造他们自己的故事,并能够选择他们想成为的海盗类型。既然不是叙事驱动,关于推动玩家探索的内容,Barnard 表示表示游戏中有名为恶名(Infamy)的进度系统,玩家通过游玩提升恶名来获得装备的蓝图,制作新的船只武器和盔甲应对新的敌

The long delayed "blue sea and black sail" is finally about to be released. The director of the work revealed more details in an interview a few days ago. This work "is not a narrative driven game", so that players can "create their own stories". In addition, he also mentioned that the updates of the current plan are free. In an interview with trueachievements, game director Ryan Barnard specifically said: we have narrative paragraphs - in the game, you will meet important NPC called kingpins, who have their own stories. After signing a contract with them, you can understand these stories as the relationship deepens. The game has a dark story to build the legend of the whole world, but it is not the point. We hope players can create their own stories and choose the type of Pirates they want to be. Since it's not narrative driven, Barnard said that with regard to the content to promote players' exploration, he said that the progress system called infamy in the game allows players to improve their reputation by playing to obtain blueprints for equipment, and make new ship weapons and armor to deal with new enemies

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