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《赤痕:夜之仪式》未来计划推出「随机」和「Boss复仇」模式

Red mark: Night ritual plans to launch random and boss revenge models in the future

2020-03-03 18:15:46来源: 游戏时光

  五十岚孝司带领开发的类银河战士恶魔城游戏《赤痕:夜之仪式》已于 2019 年 6 月发售,官方今日公布了游戏的未来更新计划,包括“随机化”和“Boss 复仇”等内容。  首先官方就开发中的模式“更变”一事向众筹玩家进行道歉,早在《赤痕:夜之仪式》众筹之初,官方就介绍过本作会有一个“Roguelike”模式,不过现在该模式将改为“随机化”(Randomizer),官方称原因在于在 Roguelike 模式的代码与游戏的相性并不好,从而只能选择另外一种方式满足玩家对随机玩法的期待。  “随机化”是一种玩法稍加改变的故事模式,玩家可以在开始游戏前设置八种不同的参数,例如玩家可设置物品是从宝箱、怪物身上固定获取或者随机掉落,不过不用担心是一些关键过关道具仍会正常获得。玩家选择随机参数之后将生成独特的游戏,你可以将其

The galaxy like warrior demon city game "red mark: Night ceremony" led by shilanxiaosi has been put on sale in June 2019. The official announced the future update plan of the game today, including "randomization" and "boss revenge". First of all, the official apologized to the crowdfunding players for the "change" of the mode under development. As early as the beginning of crowdfunding in red mark: the ceremony of the night, the official introduced that there would be a "roguelike" mode in this work, but now the mode will be changed to "randomizer". The official said that the reason was that the reason was that the "roguelike" mode was in roguelike The code of the mode is not good with the game, so we can only choose another way to meet the players' expectation of random play. "Randomization" is a story mode with slightly changed playing methods. Players can set eight different parameters before starting the game. For example, players can set whether items are fixed or randomly dropped from treasure boxes and monsters. However, there is no need to worry that some key passing items will still be obtained normally. After the player selects the random parameters, it will generate a unique game, which you can change