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决定在《战神 诸神黄昏》终结北欧之旅,主要是开发时间问题

It was mainly a matter of development time that decided to end the trip to northern Europe in the twilight of the gods of war

2021-09-17 10:13:41来源: 游戏时光

《战神 诸神黄昏》将会是奎托斯北欧之旅的终结,这一点官方已经在早些时候提到过了。而在近日一档播客节目中,前作总监 Cory Barlog 再次聊起这件事,进一步说明了作出这个决定的理由:三部曲耗时太长了。根据 Barlog 在采访中的说法,决定要用两部作品就结束掉这段旅程其实有好几个原因,但最重要的原因还是时间问题。Barlog 说,2018 年那一作开发花了 5 年,尽管还不知道做完第二部要花多久,但他估计也需要跟前作几乎相当的时间,再做第三部也是如此。这么一来,一个单独的故事就需要将近 15 年的时间来叙述,这样「太拖沓了」。他还说,希望这个故事「能在自己孩子上大学之前完结」。此外,这次采访中 Barlog 还和担任新作总监的 Eric Williams 聊起前作敌人种类太少的问题。他们承认前作敌人种类确实

Twilight of the gods of war will be the end of Kratos's trip to northern Europe, which has been mentioned by the official earlier. In a recent podcast program, former director Cory barlog talked about it again, which further explained the reason for making this decision: the trilogy takes too long. According to barrog in the interview, there are several reasons for deciding to end this journey with two works, but the most important reason is time. Barrog said that it took five years to develop the work in 2018. Although he didn't know how long it would take to finish the second part, he estimated that it would take almost a lot of time to do it, and so would the third part. As a result, a single story takes nearly 15 years to tell, which is "too procrastinating". He also said he hoped the story would "end before his children go to college". In addition, in this interview, barlog also talked with Eric Williams, who is the director of the new work, about the problem that there are too few types of former enemies. They admitted that the former enemy was a real enemy