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《Returnal》没用上的创意与叙事系统将会用到新IP上

The unused creative and narrative system of "return" will be used on the new IP

2022-06-18 09:31:19来源: 游戏时光

开发商 Housemarque 透露,他们的下款作品将用上原本计划在《Returnal》使用的创意与叙事系统。工作室的高级叙事设计师科尔霍宁(Eevi Korhonen)向外媒透露了这个消息。今年三月,官方曾透露说他们正在开发一个新 IP。而这次接受采访时,科尔霍宁说他们开发《Returnal》时有很多想法没有真正做到游戏里,现在正在研究如何把那些点子应用到新作里。《Returnal》是 Housemarque 开发过规模最大的项目,但据科尔霍宁说,团队在一开始其实不了解这个项目会有多大,加上是在新引擎上为一个新平台组建新团队,有很多东西需要学习。而经过这个项目的历练,科尔霍宁说现在团队已经学到了许多经验教训,现在对于开发一款像《Returnal》这样规模的作品已经不再像最初那样心里没底了。而在被问起「《Ret

The developer housemarque disclosed that their next works will use the creative and narrative system originally planned to be used in "return". Eevi Korhonen, the senior narrative designer of the studio, disclosed the news to the external media. In March this year, officials disclosed that they were developing a new IP. In this interview, Kohl horning said that many of their ideas were not really put into the game when they developed "return", and now they are studying how to apply those ideas to their new work. "Return" is the largest project that housemarque has ever developed. However, according to korhonin, the team didn't know how big the project would be at the beginning. In addition, it built a new team for a new platform on a new engine. There are many things to learn. Through the experience of this project, kohlhorning said that the team has learned many lessons and is no longer as confused as it was at the beginning about developing a work of the scale of "return". When asked about "RET"