{%画面风格%} 画面风格:游戏的画面可以说充分致敬了魔兽引擎下的初代刀塔,无论是阴暗的色调、夸张的角色建模还是缺乏光影效果却特色分明的职业技能,《刀塔零式》在画风上都尽量向刀塔靠拢,不过大概是为了节省网速达到更好的操控手感,本作的画面并没有使用3D建模,而是将“魔兽3”中的建模做了2...
{% screen style%} Picture Style: a picture of the game can be said to fully pay tribute to the original turret Warcraft engine, regardless of role modeling dark colors, exaggerated or lack of light and shadow effect is characteristic of distinct occupation skill, "turret zero type in" style as much as possible to the turret move closer, but is probably in order to save the speed to reach better control handle, the picture is not the use of 3D modeling, but will "modeling of Warcraft 3" made in 2...