新关注 > 信息聚合 > 《漫威蜘蛛侠》光线追踪分析:现阶段光追会做出怎样的平衡?

《漫威蜘蛛侠》光线追踪分析:现阶段光追会做出怎样的平衡?

Ray tracing analysis of Marvel spider man: what balance will light pursuit make at this stage?

2020-10-05 13:18:47来源: 游戏时光

      近期开发商 Insomniac Games 放出了《漫威蜘蛛侠 Remastered》和《蜘蛛侠 迈尔斯·莫拉莱斯》的实机演示片段。游戏技术分析媒体 Digital Foundry 深入详解了两个片段,解答为何有些效果看起来不是很理想。(笔者注:本文结合了 Digital Foundry 文章和视频两部分内容而成。截图皆来自 DF 的视频)      先说基本情况。《漫威蜘蛛侠》在 PS5 上有 4K+30 帧高画质模式和 60 帧高帧数模式。高帧数模式依然使用了 PS4 版本的屏幕空间反射技术(SSR),该技术只能针对屏幕画面里的物体进行反射,画面之外的物体就束手无策,会导致视觉表现不连贯的问题。     

&Recently, developer insomniac games released live demo clips of Marvel spider man remastered and spider man miles Morales. Digital foundry, the game technology analysis media, has explained two segments in detail to explain why some effects do not seem to be ideal. (Note: This paper combines digital foundry article and video. The screenshots are all from DF's video. Manwei spider man has 4K + 30 frame high quality mode and 60 frame high frame mode on ps5. The PS4 version of the screen space reflection technology (SSR) is still used in the high frame number mode. This technology can only reflect the objects in the screen, and the objects outside the screen are helpless, which will lead to the problem of inconsistent visual performance.