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青沼英二:重制《织梦岛》是自己多年以来的心愿

Qingmao Ying-2: Reproduction of Zhimengdao is my wish for many years

2019-07-13 16:56:57来源: 游戏时光

任天堂于2019年2月14日官方直面会上公布了“塞尔达”系列重制游戏《塞尔达传说 织梦岛》,这对不少玩家来说是一个意外的惊喜,但为什么是“织梦岛”而非其他作品的重制呢?青沼英二监督在近日一次采访中回答了粉丝们的疑问。1993年,任天堂在 Game Boy 平台推出《塞尔达传说 织梦岛》原作时,青沼制作人还不曾参与到该系列的开发。重制这款游戏,以及制作一款带有“迷宫建造”系统的“塞尔达”作品一直是他的心愿。带领“塞尔达”团队制作《塞尔达传说 织梦岛》重制版的过程中,青沼发现自己挂念的“迷宫建造”系统非常适合“织梦岛”。在类似《塞尔达传说 旷野之息》那样的 3D“塞尔达”中,让玩家自行搭建迷宫并不...

Nintendo announced the "Zelda" series of remake games "Zelda Legend Zhimengdao" at its official meeting on February 14, 2019. This is a surprise for many players, but why is it "Zhimengdao" instead of the remake of other works? In a recent interview, Qingmao Ying-Er Supervisor answered questions from fans. In 1993, when Nintendo launched the original Zelda Legend of Zhimengdao on Game Boy platform, the producers of the Qingmarsh had not been involved in the development of the series. It has always been his wish to remake the game and create a "Zelda" with a "Maze Building" system. In the process of leading the Zelda team to make the remake of "Zelda Legend Zhimengdao", Qingmao finds that the "Labyrinth Construction" system it cares about is very suitable for "Zhimengdao". In a 3D "Zelda" like "The Legend of Zelda and the Breath of the Wilderness", it's not like letting players build mazes by themselves.