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制作人分享《战神》早期开发轶事 吉田修平玩完有点慌

Producer to share "the god of war" early development anecdotes yoshida, ponder over a bit of a panic

2018-08-20 13:15:37来源: 游戏时光

在近日的科隆游戏展开发者大会上,《战神》的总监 Cory Barlog 透露了游戏开发早期的一些设计理念,其中就包括了奎爷大闹埃及的设定。除此之外,在大会上发言的 Cory Barlog 还透露了很多开发过程中的趣闻:● 游戏的早期原型非常粗糙,索尼互动娱乐全球工作室总裁吉田修平在玩完之后似乎有些被吓到,一言不发地离开了。● 游戏的第一个原型帧数非常低,画面极差,也没有扔斧头和召回的机制。● 游戏的第二个原型进行了一定的加强,吉田修平又玩了一次,也正是从这里他才开始喜欢这个游戏的。● 在游戏早期设定中,世界之蛇比较小,Cory 希望能把它做的更大一点,技术团队对此...

In the cologne game developers conference exhibition, "the god of war", the director of the Cory Barlog revealed early game development of some of the design concept, including the kratos ye make the set of Egypt. In addition, to speak at the conference Cory Barlog also revealed in the process of developing the interesting fact: many game early prototype is very rough, SONY interactive entertainment world studio shuhei yoshida, President, after finishing seemed scared to leave without saying a word. Low & have spent The game the first prototype of frames is very low, the picture very poor, no throwing axe and recall mechanism. Low & have spent Game of the second prototype was strengthened, yoshida ponder to play it again, it is from here that he began to love this game. Low & have spent In the early game set, the snake of the world is small, Cory hope to be able to make it bigger, the technical team to this...