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一款80年代“GTA”游戏的开发故事

The development story of "GTA" game in 1980s

2020-09-29 15:40:54来源: 触乐

“GTA”系列是一个富有影响力的游戏品牌,但其最初的成功让人颇感意外。1997年的初代《GTA》采用俯视角、2D画面,允许玩家开车在城市里随意游逛。你可以忽略游戏任务,在广阔的城市环境中尽情探索,或者制造混乱。在当时,许多游戏媒体将《GTA》描述为一款让人眼前一亮的原创作品——但此前11年(1986年),ZX Spectrum电脑上就诞生过一款游戏《Turbo Esprit》,对玩过它的玩家们来说,这种在开放城市里冒险的体验有点似曾相识。 《Turbo Esprit》不但拥有创新的游戏玩法,还利用仅仅48KB的内存,恰如其分地呈现了上世纪80年代的城市景观。交通灯频繁变换颜色,路人走来走去,似乎全然不顾在狭窄街道上超速行驶的汽车。玩家驾驶一辆跑车,既可以与邪恶的毒

&The amp; quot; GTA & amp; rdquo; series is an influential game brand, but its initial success was quite surprising. The early GTA in 1997 used a top-down angle and 2D screen, allowing players to drive around the city at will. You can ignore the task of the game, explore the vast urban environment, or create chaos. At that time, many game media described GTA as a dazzling original & amp; mdash; but 11 years ago (1986), a game called turbo Esprit was born on the ZX spectrum computer. For players who have played it, this adventure in an open city is a bit familiar.

标签: 游戏