在最新一期《Edge》杂志的采访中,SIE 总裁 Jim Ryan 坚称,有关索尼正在边缘化日本市场的报道“是不准确的”。他说:索尼的立场是,日本市场对我们来说仍然非常重要,我们对日本游戏开发者的参与度已经很多年没有像现在这样兴奋了。Ryan 表示,在 2010 年至 2015 年期间,有五年的时间,日本游戏公司主要专注于移动游戏,以迎合市场的口味,但在此后的几年里,他们又更多地参与到游戏机开发中。而这种情况“在 PS5 世代得到了延续和加强”,Ryan 表示在今年的两场发布会上有 8 款日本开发的游戏。Ryan 还强调,这次日本在 PS5 首批发售地区之中,和 PS4 的情况大有不同。他接着说:“我看了那些报道。很多评论都是不准确的。日本 —— 作为我们的第二大市场,作为索尼的祖国,对我们来说仍然非常重要。”
In a recent interview with edge magazine, Sie President Jim Ryan insisted that reports that Sony was marginalizing the Japanese market were "inaccurate.". He said: Sony's position is that the Japanese market is still very important to us, and our participation in Japanese game developers has not been as exciting as it is now for many years. For five years from 2010 to 2015, Japanese game companies focused mainly on mobile games to cater to the market, but in the next few years, they were more involved in the development of game consoles, Ryan said. And this situation "has been continued and strengthened in the ps5 generation," said Ryan, who said there were eight games developed in Japan at two press conferences this year. Ryan also stressed that the situation in Japan is very different from that in PS4 among the first regions where ps5 will be sold. He went on: "I read the reports. Many of the comments are inaccurate. Japan - as our second largest market, as Sony's home country, is still very important to us. "