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前BioWare经理:游戏开发进度应该更透明一些

Former BioWare Manager: the progress of game development should be more transparent

2022-06-19 14:37:03来源: 游戏时光

前 BioWare 经理 Aaryn Flynn 在近日接受采访时表示,开发者应该让游戏的开发进度更透明一些,以避免玩家失望。他对此解释说,制作组往往会在多长时间内能做出什么结果的方面给出过高的承诺:我认为玩家们的诉求是很合理的。他们希望得到一款经过打磨的优秀游戏,希望获得一段对得起自己所花费时间的体验。但我们的行业内存在过度承诺的现象。你经常能看到失望的玩家,这一般是因为开发团队设定了自己根本达不到的目标。我很了解这一点。Aaryn Flynn 曾在 BioWare 任职,并在《圣歌》推出时负责。该作自上市以来差评如潮,官方也已经宣布放弃“圣歌 2.0”修复工作。Aaryn Flynn 表示过去的工作经历给他上了“宝贵的一课”,现在他认为开发者——尤其是在疫情影响下——应该更透明地展示开发进度,透露例如“我们

Aaryn Flynn, a former BioWare manager, said in a recent interview that developers should make the development progress of the game more transparent to avoid players' disappointment. He explained that the production team often made too high a commitment in terms of how long it would take and what the results would be: I think the players' demands are very reasonable. They hope to get a polished and excellent game and an experience worthy of their time. However, there is over commitment in our industry. You often see disappointed players because the development team has set goals that they can't achieve. I know that very well. Aaryn Flynn worked at BioWare and was responsible for the launch of the anthem. Since its listing, the work has received a wave of bad reviews, and the official has also announced that it will give up the repair work of "hymn 2.0". Aaryn Flynn said that his past work experience had taught him a "valuable lesson". Now he believes that developers, especially under the influence of the epidemic, should show the development progress more transparently, such as "we

标签: 游戏