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深圳游戏动漫产业华丽转身

Shenzhen game animation industry gorgeous turn

2018-08-08 00:00:00来源: 人民网

数据显示,2017年中国文娱产业规模已超过6300亿,其中游戏收入规模达到近325亿美元(不含游戏游艺机)、游戏玩家约有5.74亿人;2017年中国电子竞技市场规模已达到770亿元人民币,预计2018年中国电子竞技玩家规模将达到4.3亿人;动漫产业规模达到1500亿元,动漫用户群体规模已达3.3亿人;游戏、电竞、动漫已成我国文化体育产业的主要支撑力量。 深圳在全国乃至全球的游戏和电竞市场中占据越来越重要的地位。从最初的加工、引进到成为目前“全国动漫网游创意基地”,深圳游戏动漫产业完成了由效仿到原创的华丽转身。目前,深圳以腾讯为代表的游戏龙头企业正在发力,网络游戏市场日趋成熟,电竞产业蓬勃发...

The data show that in 2017, the scale of the Chinese entertainment industry has exceeded 630 billion, of which the game income scale is nearly 32 billion 500 million dollars (excluding game amusement machines) and the game players are about 574 million. In 2017, the scale of China's E-sports market has reached 77 billion yuan. It is expected that the size of the Chinese E-sports players will reach 430 million in 2018. The scale of the animation industry has reached 150 billion yuan, and the scale of the anime user group has reached 330 million; games, competition and animation have become the main support for the cultural and sports industry of our country. Shenzhen is playing a more and more important role in the national and global game and electronic competition market. From the initial processing, introduction to become the current "national animation network game creative base", Shenzhen game animation industry completed from imitation to the original gorgeous turn. At present, Shenzhen Tencent as the representative of the leading game enterprises are exerting their strength, the online game market is becoming more and more mature, the electronic competition industry is booming.

标签: 游戏