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《赛博朋克2077》设计师采访:任务、互动和设计理念

"Cyberpunk" 2077 "designer interview: task, interaction and design concept

2018-10-24 17:10:38来源: 游戏时光

距离 CD Projekt Red 首次公开《赛博朋克2077》实机演示已经过去了挺长的时间,实机演示本身足够精彩,但玩家还是对游戏抱有许多疑问。在这样的背景下,《赛博朋克2077》任务设计师Patrick Mills 于近日接受了 Dualshockers 的采访,他在陈述 CDPR 开发理念的同时,也带来了不少关于《赛博朋克2077》的任务、互动的新情报。在此前接受《Edge》杂志采访时,CDPR 已经承诺《赛博朋克2077》的支线任务将会接近主线任务的质量,而Patrick Mills 也在采访中提到了这一点,他表示,CDPR 不希望玩家感受到主线任务与支线任务有什么差别,“也许它们会以...

Distance CD Projekt Red publicly for the first time the real machine demo cyber punk 2077 has passed a long time, the real machine demo itself enough fascinating, but players still have many questions on the game. In this context, "cyberpunk" 2077 "mission designers Patrick Mills in recently interviewed Dualshockers, in his statement CDPR development concept at the same time, also brought a lot of about the task of" cyberpunk "2077", interactive new intelligence. After Edge magazine interview, CDPR has promised "cyberpunk" 2077 "side quests will be close to the quality of the main tasks, and Patrick Mills also mentioned this point in the interview, he said, CDPR don't want players to feel quests and what is the difference between side quests," maybe they will...