《圣歌》不同的难度,仅仅是增加了敌人的血量和伤害,这引起了国外Reddit上一些玩家的不满。有玩家表示更高的难度下,应该增加敌人的数量。 用户“Unicorn2007”表示,“坐在那里朝着一个敌人射击几分钟实在太无聊了。高等级下应该有更多的敌人。很少有大量敌人聚到一块的情况,导致很多AOE技能没有用。还不如加入更多的敌人,而不是血量,这样打起来更有趣。如果只是单纯的增加血量,这只是徒增了任务长度而已。” 对此,有玩家同意这个想法,并给出了建议:宗师2难度下,敌人的数量应该翻倍,血量增加50%,而宗师3难度下,敌人数量增加3倍,血量增加150%。 也有玩家表示,《质量效应3》的多...
"Hymn" the difficulty, only increased the enemy's health and damage, which caused the Reddit some players abroad. There are players said higher difficulty, should increase the number of the enemy. User "Unicorn2007" said, "sit towards an enemy to shoot a few minutes is too boring. There should be more enemies under high grade. Rarely have a large number of enemies to a case, lead to many AOE skill to use. It is better to add more enemies, not health, so more interesting play. If simply increase the blood volume, this just adds the task length." To this, there are players agree with this idea, and presents a suggestion: master 2, the difficulty the enemy should be doubled, the number of blood volume increased by 50%, while master 3 difficulty, the enemy three times increase in the number, volume increased by 150%. There are players, said the mass effect 3 more...