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用设计塑造现实——沉浸模拟游戏的深层魅力

With the design shape reality - the deep charm of immersion simulation game

2018-04-09 09:00:00来源: 游戏时光

上周末的时候,我打开了观望已久的《掠食》。之所以说“观望”,是因为我缺少面对这种略带惊悚题材所需的胆量,缺少对“太空科幻”这类题材的兴趣,对此类游戏总有一种说不清道不明的隔阂感;但另一方面,《掠食》由 Arkane 操刀,他们的《耻辱》是我的最爱系列之一,早期宣传时 Arkane 也不免将《掠食》与《耻辱》进行横向比较。当然最后我还是打开了《掠食》,而游玩序章并接受了《掠食》的背景设定后,我在塔罗斯一号空间站连续沉迷了 6 个小时——实在是太好玩了。这期间我不停的攻关、搜寻、战斗,时而惊叹、时而卡关,但无论发生什么,我都没想过要“退出游戏”。《掠食》《耻辱》这样的游戏有一个单独的类别名词——沉...

Last weekend, when I opened the "prey" have wait a long time. Said "wait and see", because I lack in the face of courage needed for this slightly thriller genre, lack of interest in the "space science fiction" the subject matter, to this kind of game there is always a sense of a separate or another; But on the other hand, the predation by Arkane fencing, their "shame" is my favorite one of a series of early propaganda Arkane also unavoidably will "prey" and "disgrace" transverse comparison. But I finally opened the "prey", and play prologue and accepted "prey" set, I indulge in a row the towers rose 1 space station 6 hours - is too funny. During this period I constantly research, search, fighting, and sometimes amazing, sometimes card, but no matter what happens, I hadn't thought about "exit game". "Prey", "shame" the game has a separate category term - heavy...

标签: 游戏