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龙腾世纪主创:我们的预算没用对点 应该学《巫师3》

Dragon age: sometimes our budget was useless to point should learn "wizard 3"

2018-05-28 11:23:18来源: 游戏时光

大约7个月前,《龙腾世纪》的主创,创意总监 Mike Laidlaw 离开了 Bioware。近日他接受了 Eurogamer 的采访,谈到了此前制作过的游戏,其中也包括《龙腾世纪:审判》。这款作品于2014年11月推出,获得了数个“年度最佳”的奖项,也成为了 Bioware 历史上最成功的游戏之一。不过,波兰厂商 CDPR 在2015年发布的《巫师3》,一时之间拔高了开放世界的标准。Laidlaw 如今也承认,《龙腾世纪:审判》的整个世界显得有些空洞。我们察觉到它(审判)有点空洞。我十分欣赏《巫师3》将更多电影式的厚重任务投入到开放世界中,这种方式也深受玩家喜爱。而在我们的项目中,整个游戏被...

About seven months ago, "the dragon age" of the creator, the creative director Mike left the Bioware Laidlaw. He was interviewed by Eurogamer recently, talked about the produced before the game, including "dragon age: trial". This work was launched in November 2014, received a number of "best of the year" award, has become the Bioware one of the most successful games in history. However, polish manufacturer CDPR "wizard 3" issued in 2015, suddenly soar open standards of the world. Laidlaw now admits that "dragon age: trial" of the whole world is hollow. We perceive it (trial) is a little empty. I appreciate the wizard 3 "will be more in heavy task into the open world, this way also loved by the player. In our project, the entire game is...