新关注 > 信息聚合 > App Growing抖音买量报告:游戏占比34.48% 内容营销或成新趋势

App Growing抖音买量报告:游戏占比34.48% 内容营销或成新趋势

App Growing trill buy quantity report: the game accounted for 34.48% content marketing or into a new trend

2018-05-21 18:26:14来源: 游戏茶馆

本文获AppGrowing授权并改编。近日,AppGrowing发布了国内首个抖音广告分析报告,以2018年4月下旬到5月中旬近20天的数据作为考量,分析了目前抖音上广告投放的数据与趋势。报告显示,目前抖音的买量市场上,游戏行业力压其他行业成为抖音买量第一“金主”,以34.48%的占比位居全行业第一,是抖音上最热门的投放行业。而随着游戏的增多与投放成本的逐渐增加,越来越多的厂商可能会选择厂商内容营

In this paper, and it has been approved AppGrowing adaptation. AppGrowing recently released the first domestic trill advertising analysis report, in 2018, in late April to mid-may nearly 20 days of data as a consideration, on the analysis of the current trill advertising data and trends. Report, trill buy quantity on the market at present, the game industry force, other industry become a trill buy quantity first "gold master", with 34.48% of the proportion in the whole industry first, is put in the industry's hottest trill. Along with the increase in the game and on the cost increase gradually, more and more producer content may choose to camp

标签: 游戏 APP 抖音