在第一赛季过程中,根据外网玩家的反馈以及收集到的大量的实战体验,我们大概总结了各种槽点(看看是不是深得你心?): 1、 中期英雄挂的太快,射手生存状况堪忧——老是一招都还没出就被挂了。 2、 一塔掉的太晚,三塔和总部几乎都是同步被摧毁——一到三塔感觉生死就基本定格。 3、 推...
In the first season, according to the external player feedback and collected a lot of actual combat experience, we probably summed up various slot (see is not deep in your heart. 1, the middle of the hero to hang too fast, the striker living situation is worrying - always a trick has not been hung up. 2, a tower out too late, and almost all three headquarters was destroyed, one to three synchronous feeling of life and death basically fixed. 3, push...