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2015ESCC戏谷杯网吧联赛的介绍

2015ESCC Funtown cup League cafes introduce

2015-08-11 01:19:46来源: 天极网

随着越来越多的用户热衷于电子竞技,这项活动正在成为一个独立的市场,规模高达6.21亿美元,全球观众数也高达1.34亿。电子竞技市场的收入主要来自韩国和中国,那里的电子竞技消费群十分庞大,而且拥有较长的发展历史。而得益于《英雄联盟》《Dota 2》和《反恐精英》等游戏的的流行,欧洲和美国的...

be fond of as more and more users in e-sports, this activity is becoming an independent market, the scale of up to $621 million, global audience number is as high as 1.34 billion. The income of the electronic competitive market is mainly from South Korea and China, where the electronic competitive consumer group is very large, and has a long history of development. And thanks to the heroes Union, "Dota 2" and the "Anti Terror" and other games of the popular, Europe and the United States...