新关注 > 信息聚合 > 与EA程序员交流后,质疑《FIFA》系统作弊的原告选择撤诉

与EA程序员交流后,质疑《FIFA》系统作弊的原告选择撤诉

After communicating with EA programmers, the plaintiff who questioned FIFA system cheating chose to withdraw the lawsuit

2021-03-04 11:41:02来源: 游戏时光

EA 官方今日宣布,与《FIFA》动态难度有关的集体诉讼已经被原告撤回诉讼。据介绍,在 EA 提供了详细的技术信息和与程序员交谈的权限后,原告选择了撤诉。 2020 年 11 月,EA 被指控利用旗下动态难度调整技术(DDA)的专利用于《FIFA》系列等游戏中,通过动态提高游戏难度以推动玩家购买球员卡包。原告声称,该系统会在暗地里调整玩家所操控球员的能力,使他们的实际表现比游戏中展示出来的能力数据更弱,增加玩家购买球员卡包的的欲望。 EA 方面表示,自家确实拥有 DDA 技术的专利,但从未将其用在《FIFA》《麦登橄榄球》等体育游戏系列中。EA 在一份声明中说:我们不会在任何一款游戏里使用

&The class action suit relating to the dynamic difficulty of FIFA has been withdrawn by the plaintiff, the EA official announced today. According to reports, after EA provided detailed technical information and the right to talk with programmers, the plaintiff chose to withdraw the lawsuit. &In November 2020, EA was accused of using its patent of dynamic difficulty adjustment technology (DDA) to be used in the FIFA series and other games, and promoting players to buy player cards by dynamically increasing the difficulty of the game. The plaintiff claimed that the system would secretly adjust the ability of the players controlled by the players, making their actual performance weaker than the ability data displayed in the game, increasing the players' desire to buy players' cards and bags. &EA said it does have a patent for DDA technology, but has never used it in sports game series such as FIFA and madden rugby. We will not use it in any game, EA said in a statement