新关注 > 信息聚合 > 《Returnal》编剧:设计本作的深层故事就像在“走钢丝”

《Returnal》编剧:设计本作的深层故事就像在“走钢丝”

Screenwriter of "return": designing the deep story of this work is like "walking a tightrope"

2022-06-20 11:53:55来源: 游戏时光

作为一款科幻射击类游戏,《Returnal》的剧情充满了神秘色彩。近期,本作开发商 Housemarque 的高级叙事设计师科尔霍宁(Eevi Korhonen)接受了媒体采访,他向大家分享了有关于《Returnal》的一些趣事。科尔霍宁提到,自己与同事在设计《Returnal》的剧情时十分谨慎。他说道:这是一个‘走钢丝’的过程。我的领导格雷格·劳登(Greg Louden)是叙事总监,我和他试图保证面面俱到。我更倾向于‘让我们把剧情变得更神秘,让玩家和社区一起解决谜团’,而格雷格认为‘好吧,但我们必须确保他们了解其中的一些故事’。科尔霍宁指出,说清楚《Returnal》的故事是有难度的。直到最后一刻,他们仍在调整措辞,让剧情脉络更加清晰。 作为《Returnal》的背景,玩家遭遇了一次坠

As a science fiction shooting game, the plot of "return" is full of mystery. Recently, eevi Korhonen, a senior narrative designer of housemarque, the developer of this work, was interviewed by the media. He shared some interesting stories about "return". Kohlhonen mentioned that he and his colleagues were very cautious in designing the plot of "return". He said: This is a 'tightrope' process. My leader, greglouden, is the narrative director, and he and I are trying to ensure that everything is covered. I prefer 'let's make the plot more mysterious and let the players and the community solve the mystery', and Greg thinks' OK, but we must make sure they understand some of the stories'. Korhonin pointed out that it is difficult to tell the story of "return". Until the last moment, they were still adjusting the wording to make the plot more clear& amp; nbsp;& amp; nbsp; As the background of "return", the player encountered a fall