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写稿佬讲古:那十年,挑战GameBoy的勇者们

The writing guy roles: the ten years, challenge GameBoy brave heroes

2018-01-08 10:00:00来源: 游戏时光

前言 新兴的旧产业让我们将第四世代的时钟拨回到1989年,当第三和第四世代主机之间的更迭和交锋如火如荼之时,在主机和街机之外,一个年资不浅的“新”游戏机领域正在冉冉升起,这便是掌上游戏。在 GameBoy 出现之前,任天堂的 Game&Watch 是市场上比较具有代表性的产品系列。和许多其他掌机产品一样,Game&Watch 只是在单色显示屏上进行游戏,无论处理器核心还是游戏内容都远远滞后于主机和街机,但是其优点也十分明显,相对轻便能随时游玩的属性迎合了玩家的需求,也成为了日后游戏硬件发展的另一个方向。遗憾的是,掌机行业在上世纪70年代末出现之后,很快便遇到了“北美游戏市场大崩...

Preface, old industry let us will be the fourth generation of emerging clock back to 1989, when the change between the third and fourth generation host games in full swing, and on the host and arcade, a qualification is not shallow field "new" game is rising, this is the handheld game. Before finally appeared, nintendo Game& Watch is relatively representative products market. Like many other handheld products, Game& Watch just playing on the monochrome screen, regardless of processor cores or content are far lagging behind the host and arcade game, but its advantage is very obvious, relatively light can play properties to meet the demand of the players at any time, also became another game hardware development direction in the future. Unfortunately, handheld industry in the late 1970 s, after met "north American game market collapse soon...