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《毁灭战士 永恒》总监:项目最初的版本其实很无聊

Director of Destroyer forever: the first version of the project was really boring

2020-03-22 13:46:15来源: 游戏时光

  《毁灭战士 永恒》的开发过程并没有预期的那么顺利。  在接受 Shacknews 的采访时,游戏总监 Hugo Martin 透露,项目启动的第一年是整个开发团队的艰难时刻 —— 在游戏测试时,没有人真正的感到兴奋。用他自己的话说,那就是《毁灭战士 永恒》的第一版有些不大对头:  你没法确切指出问题在哪,但是游戏真的很无聊,因为没有东西能碰到你。你可以相当轻易地避开子弹和敌人,以至于如入无人之境般通关整个游戏。  因此,Martin 重新思考了《毁灭战士》(2016)的成功来寻找可能的解决方案。有些讽刺的是,这使他意识到原版也有很多不足之处:  《毁灭战士》(2016)是个只有一项专长的家伙。我们的战斗系统是世界一流的,但其他方面不一定都达到了战斗的那种水平……游戏的每个方面都必须做到更好。  《毁灭战士

The development process of Destroyer forever is not as smooth as expected. In an interview with shacknews, game director Hugo Martin revealed that the first year of the project was a tough time for the entire development team - no one was really excited when testing the game. In his own words, that's the first edition of doomsday: you can't pinpoint exactly where the problem is, but the game is really boring because nothing can touch you. You can avoid bullets and enemies quite easily, so that you can pass the whole game like nobody. As a result, Martin rethinks the success of Destroyer (2016) to find possible solutions. Ironically, this made him realize that the original also had many shortcomings: destroyer (2016) was a guy with only one specialty. Our combat system is world-class, but other aspects do not necessarily reach the level of combat Every aspect of the game has to be better. The destroyer