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《幽灵线 东京》新情报公开:相比恐怖,更注重动作要素

"Ghost line Tokyo" new information disclosure: pay more attention to action elements than terror

2020-06-13 18:42:09来源: 游戏时光

  由三上真司主导开发的《幽灵线:东京》在索尼发布会中公开新预告之后,游戏的官网上更新了更多的新情报。以下是新情报的主要内容。《幽灵线 东京》并不属于典型的恐怖游戏。尽管有一些令人毛骨悚然的内容,但它其实更像一款动作冒险类游戏;本作将重点营造紧张的氛围和令人难忘的怪物,从而打造出全新的亮点;主角将使用可升级的精神力量来净化东京街头的邪灵,以此恢复东京往日的荣耀;开发过程中,曾担任 2016 年版《毁灭战士》动画总监的原慎一郎提倡更具动作性的游戏系统。原慎一郎与 Tango Gameworks 受到了「九字切印」的启发,合作设计出一套具有连招要素的战斗系统;细心的玩家会更快发现各种敌人的强处和弱点。但若玩家不注意敌人的特殊能力,就会遇到各种各样的麻烦,比如被骇人的无头学生包围,或是成为其它怪物的猎物;Tango

"Ghost line: Tokyo", developed by mitsuzuki, released a new notice at Sony's press conference, and more new information was updated on the game's official website. Here is the main content of the new intelligence. "Ghost line Tokyo" is not a typical horror game. Although there are some creepy contents, it is actually more like an action adventure game; this work will focus on creating a tense atmosphere and unforgettable monsters, so as to create a new highlight; the protagonist will use the upgraded spiritual power to purify the evil spirits on the streets of Tokyo, so as to restore the glory of Tokyo in the past; in the development process, he served as 2016 Original Shen Yilang, animation director of "destroyer", advocated a more dynamic game system. Inspired by the "nine character print", Hara and Tango gameworks worked together to design a set of combat system with the elements of combatant. Careful players will find the strengths and weaknesses of various enemies faster. But if players don't pay attention to the special abilities of the enemy, they will encounter various troubles, such as being surrounded by horrible headless students or being prey to other monsters; Tango