应绿洲游戏的邀请,游戏时光在 11 月 7 日参加了北京举行的《莎木3》品鉴会活动,不仅在现场试玩了当时还未发售的《莎木3》,同时也获得了向游戏开放商采访的机会。虽然制作人以及监督铃木裕先生未能出席这次活动,但他还是通过邮件接受了我们的远程采访,下面是这次采访的内容总结。—— 作为时隔十几年的最新作,《莎木3》在开发过程中继承了系列前作哪些精神或者精髓?新作又希望向玩家传达什么?以拳法为中心,新作是一个以中国为舞台的冒险之旅,以与人相遇和接触的名义展开的心动故事。—— 从 2015 年公布到 2019 年发售,中间这几年你们遇到过的最艰难的问题是什么?最终是如何克服的?开发团队需要由零开始组建...
At the invitation of oasis game, game time participated in the appreciation of "Shamu 3" held in Beijing on November 7. Not only did it try to play "Shamu 3" which had not been sold at that time, but also got the opportunity to interview game developers. Although the producer and supervisor Mr. Suzuki Yu failed to attend the event, he accepted our remote interview by email. The following is the summary of the interview. ——As the latest work after more than ten years, what spirit or essence does Shamu 3 inherit in the development process? What does the new work hope to convey to the players? Focusing on boxing, the new work is an adventure journey on the stage of China, and a moving story in the name of meeting and contacting people. ——From 2015 to 2019, what is the most difficult problem you have encountered in the past few years? How to overcome it in the end? Development teams need to be built from scratch