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《龙之信条》:“科技树”点歪了的一枝独秀

"Dragon's Creed": a unique branch of "science and technology tree"

2020-10-17 08:30:00来源: 游戏时光

  如果你对 2012 年 2 月初发售的《阿拉玛王国:惩罚》还有印象,应该记得它除了“任务流程有种网游质感”的评价外,“战斗做得不错”也是一个经常被提及的特色。  为什么不错?我想一部分因素其实是大多数欧美 A.RPG 战斗本就做得稀烂。论及打击反馈、操作手感和武器招式丰富程度等方面,这类型里头还真挑不出几个及格线以上的。把一只巨魔丢进狗头人巢穴里,肯定显得它牛逼。  可惜这巨魔也没过上几天好日子。3 个月后,号称几乎是美式 RPG 史上战斗最牛逼的《龙之信条》发售 —— 火龙降临狗头人老巢,把巨魔打了个满地找牙。人们发现这个游戏流派里存在多年的各种刻板印象,居然可以被一个日厂作品颠覆到如此程度。两者当年顺着老滚的车道撞到了一起  作为 Capcom 在上世代主机销量最快的原创 IP,《龙之信条》与《黑暗之魂

If you have any impression of the kingdom of Alma: punishment, which was released in early February 2012, you should remember that in addition to the evaluation of "the task process has a kind of online game texture", the feature of "fighting well" is often mentioned. Why not? I think part of the reason is that most A.RPG battles in Europe and the United States are poor. When it comes to the feedback of attack, the feel of operation and the richness of weapon moves, it's hard to pick out a few of them above the passing line. Throwing a troll into a koehead's lair must be awesome. Unfortunately, the troll didn't have a good life. Three months later, the dragon's creed, which is almost the most powerful battle in the history of American RPG, went on sale. The fire dragon came to the doghead's nest and beat the troll all over the place. People find that the stereotype of this game genre, which has existed for many years, can be subverted to such a degree by a Japanese works. They ran into each other along the old rolling lane. As Capcom's fastest-selling original IP in the last generation, dragon creed and soul of darkness