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“追尾”视角下,你把后背交给谁?

Who do you give your back to the rear end?

2017-06-01 00:00:00来源: 人民网

视角,几乎决定了玩家进入游戏之后的第一印象。 同小说写作差不多,游戏里的视角设定基本上也包括第一人称视角、第二人称视角和第三人称视角三种。当然,第二人称视角的游戏颇为罕见,就如小说中,用第二人称视角写作时,描写主人公时满篇都是“你”,感觉非常别扭。在小说中出现“你”,或许读者还感觉是作者在和自己促膝谈心。可如果游戏中出现“你”呢?作为玩家的你,就是在通过敌人仇恨的眼睛,看着自己操控的人物,朝自己的方向开火——好一个“向我开炮”。 实际上,游戏中最常见的是第三人称视角,比如经典游戏《魂斗罗》。不过,通过查询文献,才知道“第三人称视角”这个说法并不规范,标准称谓应该是“追尾视角”。那么,何为...

The angle of view almost determines the first impression of the player after entering the game. Similar to fiction writing, the visual angle of the game is basically included in the first person perspective, the second person perspective and the third person perspective. Of course, the game of the second person perspective is quite rare. For example, when writing in the second person perspective, it is very awkward to describe the protagonist when he is full of "you". In the novel "you", maybe you still feel is the author in and sit side by side and talk intimately. But what if there's "you" in the game? As a player, you are looking at the characters you are controlling, and firing in your direction through the enemy's hate eyes -- a good shot to me. In fact, the most common in the game is third person perspective, such as the classic game "contra". However, through the inquiry of literature, it is not known that the "third person perspective" is not standard, and the standard appellation should be the "rear end perspective". So, what is...