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「游戏存档」的这些年

The years of game Archive

2019-11-22 08:00:00来源: 游戏时光

伴随着一次卡死,在玩了将近 20 个小时《莱莎的炼金工房》后,我决定暂时封存这款游戏。并不是因为作品本身的素质有问题,而是我的存档给“丢了”。由于游戏里只有一个固定的保存点,你可能还没来得及记录,长时间的冒险和采集,在死机、断电或是熊孩子的“迫害”下很容易变得劳而无功。这种心里没底的感受,和 20 年前玩《吞食天地》的体验如出一辙。当时的 FC 卡带需要配置一小块电池才可以记录进度,但《吞食天地》的存档又以不稳定著称。有时轻触一下卡带,钮扣电池便会松动或脱落,伴随着屏幕上的马赛克和恼人的电流声 —— 完了,你知道自己白打了。不过,丢存档这事如今并不多见。硬件方面,大多数记录都转移到了更可靠的硬...

After playing "lesha's Alchemy workshop" for nearly 20 hours, I decided to temporarily seal the game. It's not because of the quality of the work itself, but because my archive has been lost. Because there is only a fixed storage point in the game, you may not have time to record, long-term adventure and collection, in the crash, power failure or the "persecution" of bear children, it is easy to become useless. This kind of feeling is the same as the experience of playing devour the world 20 years ago. At that time, FC card needed to be equipped with a small battery to record the progress, but the archive of devour heaven and earth was famous for its instability. Sometimes when you touch the strap, the button battery will come loose or fall off, accompanied by the mosaic on the screen and the annoying electric current sound - finished, you know you've hit it for nothing. However, it is not common to lose archives. In terms of hardware, most of the records are transferred to more reliable hardware

标签: 游戏