如何才能做出一个能造成轰动效应的格斗游戏呢?一个良好的空中联机系统,精致的美术设计,还是说你能通过二十个COMBO打到对手的连击系统?还是说一个超过十几年在游戏历史中的良好名声?我们还是接一点第七吧,如果你想快速的进入这个事情,我觉得你还是要脚踏实地。如果没有一个稳定平衡的格斗角色来稳定...
How to make a fighting games can cause a sensation? A good air online system, exquisite art design, or you can pass twenty COMBO to rival the COMBO system? Or is a good reputation in the history of more than ten years in the game? Let's pick up a bit 7, if you want to quickly enter the thing, I think you still want feet on the ground. Without a stable equilibrium of combat role to stabilize...