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为什么早期游戏多选择从左向右?

Why the early game multi select from left to right?

2015-03-17 10:16:19来源: 07073游戏网

游戏中有许多的默认设计让我们习以为常,从来不曾考虑过背后的理由。其中一项就是从上个世纪开始,几乎大部分的主流横版过关游戏,玩家角色的默认通关方向都是从左到右的,几十年来这一点影响深远,但为什么会自然演变成这样,则说法不一。 最早的游戏如《太空侵略者》、《吃豆人》等,游戏画面定为固定的...

default design let us be accustomed to, never considered the reasons behind. One of them is from the beginning of last century, almost all the major version of the cross - most of the pass of the game, game player role default clearance direction is from left to right, for decades the point of far-reaching influence, but why will naturally evolve into such a statement, is not a. The earliest games such as "Space Invaders", "Pac Man" and so on, the game screen is fixed...

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